About
History:
Exodus Online is a project whose concept was born in 2004-2005. The original game was set in 100 B.C. and was nameless, but this timeframe was soon abandoned, since few players would like to play a game where the best mineral in the game was iron. The time was set to 2050 A.D., in the near future, and the project got a name: Lighthouse Online. The game went through more revisions, and soon the creators wanted a game not limited by technology that could be developed within the next 50 years. The game itself would have to be relatively timeless, although undoubtedly set the in future. Therefore, the storyline was changed to exile from Earth (on a distant planet), and the game's name went through its final revision, this time to be Exodus Online. The creators have many concepts outlined for the game: the skill system, battle system, spacecraft system, etc., some of which are outlined below.
Gameplay:
Exodus Online's gameplay is centered on teamwork and world-changing individuals. The game world will have "construction sites" where buildings can be erected by players. For example, in a large city there would be a large building site. A high-level player (with a high Architecture skill) would be able to start the construction of an airport on that site. Other players with lower Architecture skills would be able to help build the airport and donate resources to the cause, and in turn get a share of the experience points received from completing the airport to be put towards their Construction skill. The finished airport would then be able to house airplanes, ferry troops, passengers, and supplies, and help build the infrastructure of the city in general. Many buildings will be constructable, from banks to spaceports to turrets to wells.
The game will be an MMORPG coded in Java. GameBrewers will try to incorporate FPS (first-person shooter) elements into the game, such as FPS battling and keyboard control instead of point-and-click movement, but how well this will work (given the relatively limited bandwidth available to MMORPGs), we are not yet sure.
Plans:
-At least 12 skills for non-paying members, and at least 6 more for paying members, with all trainable to level 100 (that's right, 100, not 99. The 100-level limit gives a feeling of completeness that a 99-level game just won't give you.)
-Two distinct playable factions, which will often be at war: The governmental Crown, and the freelance Republic.
-Literally hundreds of items and areas.
-3 different playable races for paying members.
-3 different planets, Terre Verte, Sparthia, and Ferlith. More may be added in the future, and you will be able to be the one who discovers and explores them!
-NPCs, monsters, PK (Player-Killing) areas.
