News

Client Update: 0.47h
15 Apr, 8 years into the Exodus.

Version 0.47h is out. This release was designed mostly for bugfixes and requests that came from testing of the last client, 0.46c. The most important changes are allowing you to see other players playing the game, and re-impelenting shooting your particle cannon. For full details or to download the client, go here.

The Manual
8 Feb, 8 years into the Exodus.

The Manual has been added to the site.  This contains many tidbits about characters in the game and in the Legacy.  Also, some sections pertain to parts of the game that have not been added yet.  Go check it out here.

Client Update: 0.46c
30 Mar, 8 years into the Exodus.

The much-anticipated version 0.46c is here. This is a huge update. For more info, head over to the client download page.

The Manual
8 Feb, 8 years into the Exodus.

The Manual has been added to the site.  This contains many tidbits about characters in the game and in the Legacy.  Also, some sections pertain to parts of the game that have not been added yet.  Go check it out here.

Client Update: 0.43g2
3 Feb, 8 years into the Exodus.

Version 0.43g2 is here, which has only one tiny change: You can enter port and IP to connect to.

Client Update: 0.43g
29 Jan, 8 years into the Exodus.

The client has been updated; it is now version 0.43g.  Only a few small changes: Increased FPS, obstacle avoidance, updated fog, another server connection attempt.

Website Contact Update
28 Jan, 8 years into the Exodus.

The contacts section of the site has been slimmed down to one page.  Please use the forums for bug reporting and support now. Also, the sidebars on every page of the site have been updated.

Client Update: 0.43e
28 Jan, 8 years into the Exodus.

The client has been updated; it is now version 0.43e.  Change List:  Loading bar for title screen, faster loading time for title screen, Loading bar for login, better log in/log out behavior and verbosity, a sky background on Terre Verte, and increased FPS throughout the entire game.

Website Update
8 Jan, 8 years into the Exodus.

The website has been OVERHAULED.  The last change was invisible because I didn't set it up before I made this change.  Hope you like it!  Now you should be able to see this page fine regardless of browser.

Website Update
3 Jan, 8 years into the Exodus.

The website has been updated with a new random logo.  Hope you like it!  Also, we are aware that the pop-up menus don't work on Internet Explorer.  Please try Mozilla Firefox until we can resolve this issue.

Client Update: 0.42d
13 Dec, 7 years into the Exodus.

The client has been updated.  The new version, 0.42d, is available for download.  Get it here.  0.42d has some bug fixes, and another try at server connection.  Give it a try.

"Server Offline" Issues
8 Dec, 7 years into the Exodus.

We are aware that the client will always say that the "Server is offline.  Please try again later."  We are working to combat this problem.  Most likely we will have the server for download separately, and you will download them both, so that we can actually log in!

Client Update: 0.41c
2 Dec, 7 years into the Exodus.

The first client, 0.41c, is available for download.  Get it here.

Other Planets
14 Nov, 7 years into the Exodus.

The two other planets in this system, Ferlith and Sparthia, are under research.  More will be revealed in the coming months as our exploration rovers land and collect data.

Close...
12 Nov, 7 years into the Exodus.

We are getting very close to allowing humans to control probes on the planet of Terre Verte.  The island which has been christened "Long Island" because of its shape is quite ideal for exploration, being small and non-hostile.  The client should be open for download in December.

 

Welcome...

to the website of Exodus Online, a free MMORPG coded in OpenGL and OGRE.  We are currently in early Beta stages, but you can still download and run the game. The server is up on occasion, please inquire about this on the forums if you are interested.

If you really want to lend a helping hand, you can visit the forums and sign up as a developer.  You may then be given access to portions of the source code if you are a programmer; you will be given concept art, etc., if you are a modeler; un-textured or partially-textured models for a texturer; you may be given simply vague ideas if you are a composer.  Or, to really influence the game in a positive way, and if you are a good Java or 3D programmer, please visit www.xith.org, the home website for our game engine.  We always need help with animations and other new features...

Hope you enjoy your stay here!  --Adam "Kukanani" Allevato